Adaptive Cities

Adaptivity is, to me, one of the most central essences of generative algorithms in computational design. Therefore, here I intended to explore the possibilities in a city capable of re-orienting its most fundamental elements with respect to one varying value.

This experiment took place in two parts – constructing individual towers, and throwing them into boxes that morph and stretch when a point attractor moves. Towers are created with triangles moved upwards in series of numbers, rotated in series of values, and then scaled using graph mappers. The latter part is achieved when the heights and shapes of confining boxes vary with respect to each tower’s proximity to an external point.

Reverse attractors

CBD2

Towers

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Combining attractors with Twisting Towers
Notice the towers twisting.

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