When we had to find something interesting to work on, I thought: ‘What happens when I repeat the same 2D geometry?’
uh-huh, if this is around the z axis, ‘what if we change the axis?’
& what if we lay them on the same plane but with 2 sides touching each other?
But what if it changes with every repeat?
I found morphing and tessellations tutorial here: http://www.grasshopper3d.com/forum/topics/tesselations-1
this ‘Changing with every repeat’ (I subsequently realized) is also called parquet deformation, and I found a few visual examples to help me understand better.
And further inspired by Escher’s metamorphosis