Exploration Track 2: Human-inspired creation

Since I am a robot-enthusiast, what better way to do my exploration than to explore the limitations and mathematical formulas that govern the human motion? Hopefully, through experimenting with a couple of elementary mathematics I would be able to join the ranks of those who are currently still on the verge of making humanoids more like us.

Currently, due not knowing the challenges I might face, I have decided to leave the final product open-ended. But, I am certain the final product would be awesome and would incorporate all the endeavors taken till that point

There are several stages involved which are:
Stage 1: The simplistic arm
Stage 2: Adding fingers
Stage 3: Adding muscles (2 per bone)
Stage 4: Forming the skin / texture
Stage 5: Product formation


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