Exploration 01- Human Mask Textured Membrane-thorns

With the intention of working with organic surfaces like the human face in transformation into faceted surfaces mapped with customised textures to break away from the forms of a face into a wearable texture.

Getting references curves from a human face which is unique for individual to transform into a workable surface in grasshopper.

Then experimenting different textures mapped on the variable points’ perpendicular planes.






Deconstructing faces_Page_06



The link to the definition 😀


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