The aim of the project was to create a contemporary piece of furniture, influenced by technology developments in fabrication methods and computational startegies.The goal for this project was therefore to get rid of old archetypes influenced by well known methods of furniture making.
Novel shape exploration was enabled by working with digital technology. The outcome is the result of practical experimentation with digital fabrication technology such as CNC and other more traditional upholstery methodology.
By using grasshopper, the design could be broken up into small planes and send for fabrication.
reported by Mabel Low